Overtake (TAKE)
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Overview
Overtake is a gaming-focused digital commerce ecosystem built around TAKE, its governance and utility token. One of its main applications, the OVERTAKE Marketplace, lets players buy and sell game items, currencies, and accounts. The marketplace uses the Sui blockchain to record payments and manage trades. The wider Take ecosystem aims to connect familiar game-asset markets with blockchain-based tools for ownership, rewards, and community participation. (overtake.world)
The distinction between the ecosystem and its marketplace matters. The Take Foundation supports governance and ecosystem development, while contributors build and operate applications, including the marketplace. TAKE connects these activities by giving participants a way to stake tokens, take part in governance, and use features offered by ecosystem applications. (overtake.world)
Price, Market Position, and Liquidity
As of 10/12/2026 07:00 UTC, Overtake (TAKE) trades at $0.062 with a -1.89% move over the last 24 hours.
The market capitalization stands at $23M, placing it at rank #802 by market value.
Daily trading volume is $56K. Overtake (TAKE) has moved -6.10% over the past seven days and +2.97% across the last 30 days.
History & Team
From game marketplaces to blockchain
Overtake grew out of experience in established game-asset marketplaces. Its whitepaper describes its founders as veterans of ItemBay, ItemMania, and other digital-asset trading businesses. That background shaped the project’s focus: players already trade valuable game goods, but many trades depend on separate payment systems and manual handling. Overtake applies smart contracts to part of that process. (overtake.gitbook.io)
The project’s earlier work centered on games and digital collectibles using Immutable technology. Overtake documented seed investment from Immutable and a move to Immutable zkEVM in May 2024. Its later peer-to-peer game-asset marketplace took shape on Sui. In 2025, the Sui Foundation described the marketplace’s beta testing and subsequent launch, including support for specific games. This history helps explain why older Overtake materials discuss Immutable while the game-asset trading marketplace uses Sui. (docs.overtake.world)
The Take Foundation describes itself as an independent nonprofit that supports education, reporting, and governance infrastructure. Contributor-built businesses operate the commercial applications. This structure gives the foundation and marketplace different roles within the same ecosystem. (overtake.world)
Technology & How It Works
Escrow for player-to-player trades
The marketplace’s central tool is on-chain escrow. Escrow holds a buyer’s payment while the seller delivers the agreed game asset. Overtake’s design uses a two-of-three signature system involving the buyer, seller, and platform. Two signatures are needed to release the funds. If both traders agree that a sale is complete, they can approve settlement; if they disagree, the platform can help resolve the transaction as the third signer. (overtake.gitbook.io)
These rules run through smart contracts on Sui. A smart contract is code that carries out agreed steps when its conditions are met. Sui also provides the record of the payment and escrow actions. Delivery of a conventional game account or item may still involve steps outside the blockchain, so the system combines on-chain payment rules with coordination between the traders. (overtake.gitbook.io)
Overtake has also described using Sui’s zkLogin feature to make entry easier. It allows a person to use a supported online login to access a Sui account. The marketplace has described subsidizing network fees for some actions, reducing the need for a new user to manage every blockchain step directly. Its broader technical plan includes tools for checking suspicious trade activity before escrow begins. (overtake.gitbook.io)
A path toward game integration
The whitepaper sets out later stages beyond escrow. One would connect with game publishers so an asset’s ownership and details could be checked against game records. Another would give developers software tools for adding trading, wallets, and token features inside games. These stages describe a move from coordinating individual sales toward deeper links with the games themselves. (overtake.gitbook.io)
Tokenomics & Utility
Supply and distribution
TAKE’s published total supply is 1 billion tokens. The project’s distribution plan divides that supply among community participation, ecosystem development, early supporters, and other needs: (overtake.gitbook.io)
- 30% for community rewards
- 17.5% for ecosystem operations and liquidity
- 7% for an OVERTAKE airdrop and 0.5% for a Kaito airdrop
- 6% for exchanges
- 8% for marketing and partnerships
- 15% for investors
- 16% for core contributors
The release schedule, often called vesting, differs by category. For example, the community reward allocation is scheduled to vest over 60 months. Investor tokens have a six-month waiting period before a 24-month release schedule, while core contributor tokens have a 12-month waiting period before release over 36 months. Vesting spreads the distribution of these allocations over time. (overtake.gitbook.io)
Participation and governance
TAKE supports staking and governance. Staking means placing tokens into a program under its rules; Overtake’s website presents an active staking application. Its governance materials describe a system in which staked TAKE and verified contributions can influence proposal votes. That design gives weight to participation in the ecosystem as well as token holdings. (overtake.world)
The whitepaper also describes community rewards for buyers, sellers, developers, and people who help bring others into the ecosystem. Rewards are tied to measurable activities such as completed trades, useful feedback, or building tools. These distributions come from designated token allocations. Separately, contributor-operated applications may use their service fees to support operations and ecosystem programs. (overtake.gitbook.io)
TAKE has implementations on both Sui and BNB Smart Chain. The project’s token repository describes the Sui version as having a fixed one-billion-token mint and identifies the separate contract used on BNB Smart Chain. Wallets and transfers therefore need to match the version of TAKE being used. (github.com)
Ecosystem & Use Cases
Players, sellers, and builders
The OVERTAKE Marketplace serves players who want to trade game goods with other players. Its listings can cover items, currencies, and accounts. For a buyer, escrow creates a defined payment process. For a seller, it provides a way to complete a sale and receive payment after the trade conditions are met. Sui’s 2025 launch announcement named Path of Exile 1, Last Epoch, and MapleLand among the games supported at that launch. (overtake.world)
The ecosystem also describes TakeSHOP, a customizable storefront for sellers, and TakePAY, a checkout approach in which buyers can pay with familiar methods while sellers receive crypto. TakeCARD is described as a digital card linked to marketplace earnings. These tools address different parts of a seller’s experience: displaying goods, accepting payment, and accessing proceeds. Their descriptions form part of the project’s wider application plans. (overtake.world)
For developers, the longer-term use case is game integration. The whitepaper outlines tools that could let a studio add listings, purchases, wallets, and asset checks to its own game. For token holders, the clearest ecosystem activities are staking and governance, with community reward programs designed around contribution. (overtake.gitbook.io)
Advantages & Challenges
What the design improves
Overtake brings payment rules into a smart contract rather than relying entirely on manual escrow. The two-of-three process provides a clear way for an ordinary sale to settle and for a disputed sale to receive a decision. A blockchain record also makes the payment side of a trade easier to inspect. Familiar login methods and subsidized network fees can make this system easier to use for players who are new to crypto. (sui.io)
The main challenge is linking blockchain records to assets kept in a game’s own systems. Escrow can manage a payment, but checking the exact state and ownership of every game item calls for cooperation with publishers or reliable game data. Overtake’s planned publisher integrations address that gap. The project’s range of games and seller tools will also depend on continued work by marketplace operators, developers, and other contributors. (overtake.gitbook.io)
Where to Buy & Wallets
Purchasing and storing TAKE
TAKE is available on MEXC and CoinEx. MEXC has announced spot trading for the token, and CoinEx lists a TAKE/USDT spot pair. An exchange account can hold tokens on the exchange; a compatible self-custody wallet can hold tokens under the user’s control. (mexc.com)
For the Sui version of TAKE, Sui-compatible wallets include Slush, Suiet, and Surf Wallet. Sui’s wallet guide lists these as options for managing assets on its network. The project also publishes its Sui token type and BNB Smart Chain contract in its token repository. Selecting the matching network and token version is part of moving TAKE between an exchange and a wallet. (sui.io)
Regulatory & Compliance
Different rules for tokens and game goods
TAKE’s legal treatment depends on the activity and jurisdiction. In the United States, securities rules can apply to a crypto asset or to the way it is offered and sold, depending on the facts of the transaction. In the European Union, the Markets in Crypto-Assets regulation sets requirements for certain public offers and crypto-asset services. The Take Foundation lists a Cayman Islands address, and its service terms say participants must comply with applicable laws, including anti-money-laundering requirements. (sec.gov)
Game assets add another layer: the rules of the game itself. Overtake’s service terms state that game services have their own terms and policies. Whether a particular account or item can be transferred therefore also depends on the relevant game’s rules. (static.overtake.world)
For readers considering halal or Shariah compliance, TAKE’s published token framework does not provide a religious classification. A Shariah assessment would need to consider the token’s uses, staking arrangements, and the kinds of game goods being traded. Its technical role as a utility and governance token alone does not settle that assessment. (overtake.gitbook.io)
Future Outlook
From marketplace to infrastructure
Overtake’s whitepaper lays out a staged direction: start with on-chain escrow, add verified links to game assets, then offer tools that let developers build trading into their own games. Progress on those stages would make the system useful in more settings than a standalone marketplace. It would also bring game publishers into a more direct role in checking what players own. (overtake.gitbook.io)
TAKE’s part in that direction is participation. The token is intended to connect governance, staking, and contribution-based rewards across applications built by different groups. How closely those uses work together will depend on the applications contributors build and the governance processes the ecosystem develops. (overtake.gitbook.io)
Summary
Overtake brings blockchain-based escrow to the trade of game items, currencies, and accounts. TAKE is the ecosystem’s utility and governance token, with a fixed published supply and allocations for community rewards, development, and other activities. Its place in crypto is as a link between existing player-to-player game markets and tools for on-chain payments, participation, and future game integration. (overtake.world)
Description
#802
Overtake is a platform for game developers that uses blockchain to bring in-game digital assets on-chain, enabling secure, fast, and cost-efficient trading and lending of game items, powered by artificial intelligence for automation and convenience.
| Sector: | AI & Compute |
| Blockchain: | Sui |
Market Data
Tile coloring: Green indicates positive changes, red indicates negative changes, and neutral indicates no significant trend or unavailable data.

