Katana Inu (KATA)
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Overview
Katana Inu is a multiplayer action game with a cryptocurrency called KATA. The game centers on fast, third-person sword combat. Players choose characters and weapons, use movement skills such as double jumps and grappling hooks, and compete in modes that include one-on-one duels, team fights, free-for-all matches, and battle royale. Its Web3 features add collectible digital items and a system for earning KATA through play. (store.steampowered.com)
The project separates the game from its crypto features. Its Steam version is designed as a free-to-play game that does not require a wallet or tokens. A separate Katana Inu launcher connects players to KATA, non-fungible tokens (NFTs), and game rewards. This gives players a way to enjoy the combat game without taking part in its digital-asset economy. The Steam listing describes the game as being in an open-beta stage, with a full release still to come. (katanainu.com)
Price, Market Position, and Liquidity
As of 9/30/2026 15:00 UTC, Katana Inu (KATA) trades at $0.00002 with a +1.08% move over the last 24 hours.
The market capitalization stands at $800K, placing it at rank #3309 by market value.
Daily trading volume is $19K. Katana Inu (KATA) has moved -10.53% over the past seven days and +6.91% across the last 30 days.
History & Team
From a token project to a playable game
KATA launched in December 2021. Katana Inu’s early plans described a PC game, an NFT marketplace, tournaments, and a play-to-earn economy. Development has since produced a game listing on Steam, a Web3 launcher, NFT minting pages, and a rewards dashboard. The Steam listing names ChainVision Games as both developer and publisher. (katanainu.com)
The project identifies Marwan Haddad as its founder and chief executive. Its team page says he also leads the project’s art and creative direction. Hamza Shamsi is listed as chief operating officer. Beyond these leaders, the team page describes staff working in game design, art, development, marketing, and partnerships. The project’s published materials identify advisors with gaming and crypto backgrounds, while its white paper describes ChainVision Games as the group behind the game. (katanainu.com)
Technology & How It Works
Gameplay and blockchain play different roles
Katana Inu’s main game is a competitive PC action title. Matches involve timing attacks, choosing class skills, moving across maps, and working with teammates where the mode calls for it. The project describes its skins as cosmetic and presents player skill as the basis for winning fights. Its two access routes use separate servers: Steam provides the standard game experience, while the launcher adds Web3 features. (store.steampowered.com)
The blockchain layer handles digital assets rather than every sword strike. A token can be transferred between compatible wallets, while an NFT can record ownership of a particular collectible, such as a character or weapon skin. Katana Inu’s terms describe a game with both centralized parts, including its game world and interface, and decentralized parts that use smart contracts for digital-asset transactions. In simple terms, the fast-moving match and the record of an owned item serve different purposes. (katanainu.com)
KATA has contract addresses on Ethereum, BNB Smart Chain, and Base. These are separate blockchain networks, so a wallet must use the network that matches the token being received or used. Katana Inu has also announced work with SKALE, a network designed to support game-related blockchain activity with low-friction transactions. That partnership is part of the project’s wider approach to connecting gameplay with digital ownership. (katanainu.com)
Tokenomics & Utility
Supply and distribution
Katana Inu’s white paper sets KATA’s total supply at 50 billion tokens. Its published allocation divides that supply among game rewards, development, sales, and other project needs. The largest portions are 29% for staking and in-game rewards and 25% for the team and game development. Seed, private, and public sales together account for 21%. The remaining allocations are 7% for the treasury, 6% for marketing, 6% for advisors, 5% for liquidity, and 1% for airdrops. These percentages describe the white paper’s distribution plan, rather than the amount held by any group at a given time. (play.katanainu.com)
KATA is intended to work as an in-game currency. The project describes uses that include buying items and NFTs, entering tournaments, and receiving marketplace-fee benefits. Holding tokens also matters in its play-and-earn design: the Web3 guide says players need KATA to take part, and that token holdings can affect a player’s reward multiplier. The project’s terms describe further game benefits tied to holding or staking tokens, such as access to certain rewards and cosmetic features. (katanainu.com)
It helps to distinguish holding KATA for game rewards from the project’s earlier staking program. Katana Inu says that staking program was paused in early 2023. Its newer reward materials focus on active play, game levels, NFTs, and token holdings. This makes KATA’s role closely tied to participation in the game economy, rather than to a standing staking program. (katanainu.com)
Ecosystem & Use Cases
Playing, collecting, and earning
Katana Inu brings together several activities around one game. Players can enter PvP matches, build skill with different classes, and customize how their characters look. The listed modes offer different kinds of competition: a duel tests one player against another, team fights reward coordination, and battle royale spreads the action across a larger map. (store.steampowered.com)
On the Web3 side, players can mint or collect Katana Inu NFTs and use the project’s linked pages to view collections, profiles, and rewards. The project also links to a marketplace for digital collectibles. An NFT gives a player a transferable record of ownership for the item it represents; the game still determines how that item appears and works during play. Katana Inu’s current presentation emphasizes cosmetic skins and competition based on skill. (mint.katanainu.com)
The rewards system connects activity in matches with KATA. Its published rules set a minimum of level 5 and require at least one Katana Inu NFT for eligibility. They describe reward points for actions such as kills, survival time, and completing matches, with player tiers affecting shares of a token pool. The Web3 guide also says players must hold KATA. This structure gives the token a role for players who choose the launcher, while leaving the standard game open to players who simply want to fight. (reward.katanainu.com)
Advantages & Challenges
Katana Inu’s clearest design advantage is the choice between a familiar free-to-play game and an optional crypto-enabled version. A player can learn the combat system first, then decide whether digital collectibles and rewards add value to the experience. The separation also lets the team develop a game for players who have never used a crypto wallet. Its mix of duels, team modes, and larger battles gives the combat system several settings in which to work. (katanainu.com)
That same two-part design creates work for the project. The team must maintain competitive gameplay, an online game service, wallet connections, NFT features, and a reward system that fits together. The rewards guide says its figures and balances can change as the system is tested and scaled. The Steam listing’s open-beta stage also makes continued development an important part of Katana Inu’s story. For players, the distinction between playing freely and meeting the separate Web3 reward requirements is central to understanding the game. (katanainu.com)
Where to Buy & Wallets
KATA is available on MEXC and BitMart, and through decentralized exchanges including Uniswap and PancakeSwap. Uniswap supports swaps using the project’s Ethereum and Base contract addresses; PancakeSwap is listed for BNB Smart Chain. Exchange access and supported networks can differ by platform and location. (katanainu.com)
A compatible digital wallet can hold KATA on its supported chain. Katana Inu’s terms name MetaMask and Thirdweb wallets among the options used for digital-asset features. Ethereum, Base, and BNB Smart Chain each have a distinct KATA contract address, published on the project’s Web3 page. The selected network and its matching contract identify which version of KATA a wallet displays. Players using the Web3 launcher also connect their game account to the project’s reward tools through Thirdweb. (katanainu.com)
Regulatory & Compliance
Katana Inu’s terms identify British Virgin Islands companies involved in operating the service and holding the game’s intellectual property. Rules for tokens and digital-asset services also depend on where an activity takes place. In the United States, federal securities law examines the facts of a crypto-asset transaction, including how an asset is offered and sold. U.S. tax rules treat digital assets, including cryptocurrencies and NFTs, as property and require relevant transactions to be reported. (katanainu.com)
In the European Union, the Markets in Crypto-Assets framework, known as MiCA, defines utility tokens by their role in providing access to goods or services and sets rules for covered crypto-asset services. Its treatment of an NFT can depend on the NFT’s features, including whether it is part of a collection. These rules address legal and service-provider questions; they do not decide religious compliance. (esma.europa.eu)
Katana Inu’s published project materials do not present a formal halal or Shariah certification for KATA. Its token rewards and NFT transactions would need to be assessed under Islamic finance principles, which address matters such as interest, excessive uncertainty, and gambling. The project’s description of its game economy does not establish a single halal ruling for every way a person might use KATA. (katanainu.com)
Future Outlook
Katana Inu’s path depends on turning its developing game into a lasting multiplayer experience. Its Steam presence and separate launcher show how the team intends to serve both conventional PC players and people interested in NFTs and token rewards. The project also describes tournaments and broader use of its digital collectibles as parts of that ecosystem. How these pieces grow together will shape KATA’s practical role: the more useful the Web3 features are within play, the clearer the token’s purpose becomes for players. (store.steampowered.com)
Summary
Katana Inu combines a skill-based action game with an optional digital-asset economy. KATA supports that economy through item purchases, token-based benefits, and play rewards, while NFTs provide collectible game assets. Its defining feature is the separation between free-to-play combat and Web3 participation. As the game develops, the relationship between those two experiences will remain the key to understanding Katana Inu’s place in crypto gaming. (katanainu.com)
Market Data
Tile coloring: Green indicates positive changes, red indicates negative changes, and neutral indicates no significant trend or unavailable data.

