Matr1x Fire (FIRE) Price data is out of date
Price Chart
Matr1x Fire News
Loading...
Overview
Matr1x Fire (FIRE) is a cryptocurrency used in MATR1X FIRE, a mobile first-person shooter built around team matches and player-owned game items. The game combines familiar shooting mechanics with blockchain features. Players can enter matches with free basic characters, while some advanced characters and items can be owned and transferred as digital assets. FIRE connects these activities by serving as a reward and a way to pay for certain upgrades and actions. (matr1x.gitbook.io)
MATR1X FIRE is one part of the wider MATR1X entertainment platform. The platform also develops other games and works on esports and digital collectibles. Its token system has two main roles: FIRE supports activity within the shooter, while MAX is used for platform-level functions such as governance. Understanding that difference helps explain why playing a match, owning a character, and voting on a platform proposal do not all use the same token. (matr1x.gitbook.io)
Price, Market Position, and Liquidity
As of 10/5/2026 17:00 UTC, Matr1x Fire (FIRE) trades at $0.00015.
The market capitalization stands at $135K, placing it at rank #5489 by market value.
Daily trading volume is $5.13.
History & Team
From game tests to a player economy
MATR1X tested its shooter during 2023. Its documentation names Mission Dawn as a game test in April 2023 and Mission Frontier as another test in August 2023. A later phase, the Genesis Flame Test, introduced a system in which eligible Genesis Character holders could earn FIRE and cases from ranked matches. Poloniex announced a FIRE listing in March 2024, placing the game token alongside the project’s growing collection of blockchain assets. (matr1x.gitbook.io)
The MATR1X whitepaper identifies three co-founders. 0xsaku.eth is listed as co-founder and chief executive officer, with a background in mobile game development. 0xA03C.eth is described as a mobile game developer and game-engine specialist. 0xmadeirato.eth brings experience in finance and crypto investment. These backgrounds reflect the project’s mix of conventional game design and blockchain-based systems. (matr1x.gitbook.io)
The wider MATR1X project has attracted outside backing. Animoca Brands includes Matr1x in its portfolio, and OKX Ventures announced a strategic investment in the company in January 2024. Those are investments in the broader gaming venture; FIRE’s purpose is defined by how the game uses it. (animocabrands.com)
Technology & How It Works
A shooter linked to Polygon
MATR1X FIRE centers on competitive shooting rather than blockchain transactions during every moment of play. Its documented modes include team matches, team competitive rounds, arms race, and deathmatch. In team competitive play, players choose equipment and try to win rounds by defeating opponents or completing an objective. This gives FIRE a role around the game’s economy while the match itself remains a fast-moving shooter experience. (matr1x.gitbook.io)
FIRE is issued on Polygon PoS, a blockchain network that records token transfers and ownership of supported game assets. Its Polygon contract address is 0x838C9634dE6590B96aEadC4Bc6DB5c28Fd17E3C2. This address identifies the token when it is added to a compatible wallet or viewed on a block explorer. Some game assets, including Genesis Characters, cases, energy, and battle passes, are also described in the project’s Polygon-based system. (matr1x.gitbook.io)
A key idea is the non-fungible token, or NFT. Unlike one FIRE token, which can be exchanged for another FIRE token, an NFT represents a particular character or item. Genesis Characters have different qualities and attributes. According to the game’s design, a player equips an eligible character for ranked matches, uses energy during play, and can receive FIRE and cases as rewards. The character and its related assets can then take part in other parts of the game economy. (matr1x.gitbook.io)
The reward system also includes a difficulty setting. The whitepaper describes FIRE output as depending on a character’s earning power divided by a game-wide FIRE difficulty value. Character attributes and match-related factors affect that earning power. Adjusting difficulty gives the game a way to change how quickly rewards enter its economy as participation changes. (matr1x.gitbook.io)
Tokenomics & Utility
Supply, rewards, and spending
The project sets FIRE’s initial supply limit at one billion tokens. Its published plan uses burning—permanently removing tokens—to work toward a lower supply limit of 500 million. The one-billion figure is therefore the starting cap in the economic plan, while the 500-million figure is a target tied to future burns. (matr1x.gitbook.io)
The whitepaper divides the original allocation into four parts:
- 25 million FIRE for the development team.
- 30 million for community building.
- 120 million for ecosystem activities.
- The remaining 825 million for output through game-related rewards. (matr1x.gitbook.io)
The team and community portions were assigned a 12-month lock followed by 36 months of gradual unlocking. The ecosystem allocation covers activities such as early test rewards and efforts to support the game economy. Most of the planned supply is connected to gameplay, tournaments, NFT-related rewards, and events. This structure links token distribution to participation in the game. (matr1x.gitbook.io)
FIRE has several spending roles. The documentation describes its use in character upgrades, character reproduction, and opening cases. Cases can contain game items such as weapon skins. These activities form what game designers call token sinks: ways for players to spend tokens they have earned or acquired. The whitepaper states that FIRE consumed within MATR1X FIRE, including for NFT upgrades and case openings, is burned. The flow of rewards into the game and spending out of it is central to the project’s economic design. (matr1x.gitbook.io)
Ecosystem & Use Cases
Playing, collecting, and trading
The most direct use case for FIRE is participation in the shooter’s item economy. A player may start with a free basic character, then use advanced characters to take part in activities linked to FIRE and cases. Earned tokens can support further character development or help open a case. An obtained weapon skin or character NFT has its own identity and can be held or transferred separately from the game account. (matr1x.gitbook.io)
This arrangement gives collectors and competitive players different ways to engage. One player may focus on team matches; another may focus on building a character squad or collecting skins. Esports and tournaments also appear in the project’s reward plans, connecting organized competition to its wider player economy. The project reports that MATR1X FIRE has passed five million downloads worldwide, a measure of distribution rather than of participation in the token system. (matr1x.gitbook.io)
MATR1X also describes MATR1X BATTLE, a separate battle-royale title, within its game studio. Its FIRE whitepaper proposes uses beyond the original shooter, including possible use in that game. Such an expansion would give the token a role across more than one title if those uses are implemented. (matr1x.gitbook.io)
Advantages & Challenges
What the design offers
FIRE’s clearest strength is its defined purpose. Players can connect the token to actions they recognize: earning rewards through eligible play, improving characters, and opening cases. The free basic characters also give newcomers a way to try the shooter before taking part in its advanced character economy. Polygon support makes the token and eligible NFTs transferable through compatible wallets. (matr1x.gitbook.io)
The design also has practical challenges. A rewarding match must still feel like a good shooting game, regardless of the token attached to it. The economy must balance FIRE entering through play with FIRE spent on items and upgrades. Advanced character attributes affect earning power, so the rules for rewards matter to how players experience the system. Finally, linking NFTs, energy, cases, and tokens creates more steps to learn than a standard mobile shooter has. These are design questions that shape how well the game and its economy work together. (matr1x.gitbook.io)
Where to Buy & Wallets
FIRE was offered for purchase on Bybit’s FIRE/USDT spot market and was listed by Poloniex in March 2024. Poloniex later announced FIRE’s delisting, so those historical listings do not describe a permanent purchase route. Eligible players can also obtain FIRE through the game’s documented reward activities. (bybit.com)
MetaMask can hold FIRE on Polygon PoS. A holder can select the Polygon network and import FIRE using its contract address, 0x838C9634dE6590B96aEadC4Bc6DB5c28Fd17E3C2. Polygon transactions use POL for network fees, so moving FIRE from a self-managed wallet also requires POL in that wallet. The same network distinction matters when receiving tokens: FIRE held on Polygon should be sent to an address through a service that supports Polygon deposits or withdrawals for that token. (matr1x.gitbook.io)
Regulatory & Compliance
FIRE’s use in a game does not give it one legal classification worldwide. In the United States, the Securities and Exchange Commission’s framework examines the characteristics of a crypto asset and the circumstances of particular offers or transactions. Rules for businesses that exchange or transmit convertible virtual currency can also apply under FinCEN guidance. In the European Union, MiCA sets requirements for covered crypto-asset activities and the firms that provide related services. How those frameworks apply depends on the activity and jurisdiction involved. (sec.gov)
A project-specific halal or Shariah-compliant status for FIRE has not been established in the project’s published token documentation. Islamic-finance assessments consider the token’s purpose as well as the terms and activities connected with its use. FIRE’s documented roles include game rewards, character development, and case opening; an individual Shariah assessment would need to examine those features together rather than classify the token by its name or blockchain alone. (matr1x.gitbook.io)
Future Outlook
MATR1X’s plan for FIRE has two connected goals: develop the shooter’s play-to-own economy and extend the token into more gaming activities. Its whitepaper outlines stages for adjusting reward output, adding ways to consume FIRE, and working toward the lower supply cap. It also names MATR1X BATTLE as a possible future setting for FIRE use. These plans make game development and economic design closely linked: a new way to earn tokens works best when players also have meaningful ways to use them. (matr1x.gitbook.io)
The wider platform’s work on games and esports may create more places for players to use blockchain assets. FIRE’s lasting role, however, will depend on the activities built around it—matches people want to play, items they want to own, and clear rules connecting rewards with spending. (matr1x.gitbook.io)
Summary
Matr1x Fire is a Polygon-based game token that supports rewards and item-related actions in MATR1X FIRE. Its economic model combines gameplay distribution, spending on characters and cases, and planned token burns. Within the broader MATR1X ecosystem, FIRE offers an example of how a competitive mobile game can connect player activity with transferable digital assets. (matr1x.gitbook.io)
Description
#5489
Matr1x is a Metaverse platform aiming to establish its brand through a variety of initiatives, including high-quality game production, IP development, global Esports tournaments, and a robust online community. Their debut game, Matr1x FIRE, is a web3 FPS mobile game set in 2061, offering free gameplay with modes like 5V5 classic matches and Battle Royale.
| Sector: | Gaming |
| Blockchain: | Polygon |
Market Data
Tile coloring: Green indicates positive changes, red indicates negative changes, and neutral indicates no significant trend or unavailable data.