Big Time (BIGTIME)
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Overview
Big Time is a multiplayer action role-playing game for Windows PCs. Players travel through different eras, fight enemies in dungeons, and collect materials and items. The game is free to play, while its optional player-owned economy lets people craft and trade digital collectibles. BIGTIME is the cryptocurrency used for key activities in that economy, including crafting, upgrading, and entering certain special areas. (bigtime.gg)
The game and the token serve different purposes. A player can enjoy combat and exploration without treating every item as a blockchain asset. Players who want to take part in the crafting economy encounter BIGTIME alongside other resources, such as cosmetic shards and Time Crystals. This design puts the game first and brings token use into activities that players already understand. (bigtime.gg)
Price, Market Position, and Liquidity
As of 10/12/2026 10:00 UTC, Big Time (BIGTIME) trades at $0.008 with a -1.89% move over the last 24 hours.
The market capitalization stands at $24M, placing it at rank #787 by market value.
Daily trading volume is $93K. Big Time (BIGTIME) has moved -10.48% over the past seven days and +13.41% across the last 30 days.
History & Team
From game studio to token economy
Big Time Studios was founded in April 2020. Its founder and CEO, Ari Meilich, previously founded Decentraland. Game designer Thor Alexander was also part of the studio’s early leadership. The studio describes its team as including developers with experience at companies such as Epic Games, Blizzard, EA, and Zynga. Big Time became its flagship game, with a focus on action gameplay supported by digital ownership. (bigtime.gg)
Early backing helped the studio build the game and its supporting technology. A 2021 equity funding round was led by FBG Capital and included North Island Ventures, Digital Currency Group, Circle Financial, and Sound Ventures, among others. That company financing is separate from the later distribution of BIGTIME tokens. (gamesbeat.com)
The BIGTIME token generation event took place on October 10, 2023. The project’s published white paper names Time and Space Ltd. as the entity responsible for operating the game and issuing the token. It also identifies Meilich as CEO and Mihee Park as CFO. (bigtime.gg)
Technology & How It Works
Gameplay and blockchain records
Big Time uses procedural generation to make dungeon runs varied. Its systems combine developer-made pieces to change environments, objectives, and enemies. Players can also switch character classes using Pocket Watches, which keep the skills and equipment associated with each class. These features shape the play experience whether or not a player uses the token economy. (bigtime.gg)
BIGTIME is an ERC-20 token on Ethereum. An ERC-20 token is interchangeable: each BIGTIME unit works like any other unit of the same token. Ethereum records on-chain transfers, while the game handles many everyday actions through its own systems. Players therefore do not need to wait for an Ethereum transaction each time they perform an in-game action. (bigtime.gg)
For gameplay, BIGTIME balances may be credited and spent off-chain. According to the project’s white paper, those balances are backed one-for-one by tokens held in a platform-managed Vault smart contract. A deposit locks tokens in the Vault and credits the player’s game balance. A withdrawal reverses that process and sends tokens to an external Ethereum wallet. This arrangement supports quick in-game actions while allowing withdrawn tokens to move on Ethereum. (bigtime.gg)
Collectibles and workshops
Big Time’s digital collectibles include cosmetic items and utility items. Cosmetic collectibles change how weapons or armor look. Utility collectibles support production. A player can add workshops to a personal space called SPACE, then use those workshops to make or improve items. Forges focus on weapon cosmetics, Armories on armor cosmetics, and Time Wardens on Hourglasses. (bigtime.gg)
Tokenomics & Utility
Supply and distribution
BIGTIME has a maximum issuance of 5 billion tokens. The project’s published allocation sets aside 60% for player rewards, 20% for ecosystem and treasury purposes, and 20% for community and marketing. Its token documentation describes the launch as having no direct token allocation to the team or investors. The largest planned share reaches players through game-related activity rather than a team distribution. (wiki.bigtime.gg)
Hourglasses are central to that reward system. When a charged Hourglass is equipped, a player can receive BIGTIME drops while completing game activities. The number and rarity of equipped Hourglasses, as well as the content a player completes, affect token generation. Hourglasses have limited active time and can be recharged through a Time Warden. Cracked Hourglasses provide another, lower-output way to collect tokens. (wiki.bigtime.gg)
Spending BIGTIME
The token gives players a way to use the resources they collect. BIGTIME is required for refining, crafting, and upgrading at Forges and Armories, and it can speed up crafting timers. It is also used for access to Prestige Portals, which have their own entry requirements and increased chances of certain drops. In broad terms, gameplay can supply tokens, while crafting and special content create reasons to spend them. Token ownership grants gameplay utility rather than a vote in the studio or a share of its profits. (wiki.bigtime.gg)
Ecosystem & Use Cases
A player-driven production chain
Big Time links several kinds of players through its economy. Adventurers gather materials and, with equipped Hourglasses, BIGTIME. Workshop owners use materials and tokens to create cosmetic collectibles. Other players can collect those finished items to customize their characters. SPACE provides room for workshops, making it part of the production setup rather than simply a backdrop for a player’s home. (wiki.bigtime.gg)
Open Loot supports the game’s collectibles and marketplace activity. Players can use it to manage and trade eligible digital items. BIGTIME itself is handled differently: the game’s token documentation says it cannot be traded within the game or on its marketplace. Players can withdraw it to a compatible wallet for transfers or trading outside the game. Keeping that distinction clear helps explain why owning a collectible and holding BIGTIME are related, but separate, parts of the experience. (wiki.bigtime.gg)
Beyond production, the economy connects to play through special areas and events. Prestige Portals can require particular cosmetics as well as a BIGTIME or Time Crystal entry payment. Seasonal plans describe new collectibles, shards, events, and gameplay content. Together, these systems give crafted items a role in how players explore and display their progress. (wiki.bigtime.gg)
Advantages & Challenges
What the design offers
Big Time combines familiar action-game features with an optional ownership system. Players can start with combat, dungeons, and class changes, then learn about crafting and collectibles at their own pace. Its off-chain handling of in-game balances also makes routine actions faster than placing each action directly on Ethereum. The fixed token cap and stated allocation give readers a clear outline of how the project designed its currency. (bigtime.gg)
What the economy depends on
The production chain needs players with different interests: people who run dungeons, gather tokens, craft items, and collect cosmetics. Its usefulness therefore depends on continued interest in both the game and its items. The system also has several parts to learn—SPACE, workshops, Hourglasses, Time Crystals, shards, and BIGTIME each do a different job. Because the Vault and game accounts are managed through project infrastructure, the experience also depends on those services working together. These are practical design challenges for an economy built around a live game. (wiki.bigtime.gg)
Where to Buy & Wallets
BIGTIME is available on Coinbase and Binance, subject to each platform’s regional availability. Players can also receive tokens through eligible gameplay with an equipped Hourglass. Tokens earned in the game are credited through the game’s account system and can be withdrawn to an external wallet under the platform’s account requirements. (coinbase.com)
MetaMask can hold BIGTIME on Ethereum because it supports ERC-20 tokens. If the balance does not appear automatically, the token can be imported using its Ethereum contract address: 0x64bc2ca1be492be7185faa2c8835d9b824c8a194. Sending BIGTIME to an external wallet uses the Ethereum network; spending an in-game balance follows the game’s Vault-based process. (support.metamask.io)
Regulatory & Compliance
Time and Space Ltd. is incorporated in the Cayman Islands. For the European Union, it published a crypto-asset white paper notified under the Markets in Crypto-Assets framework, or MiCA, describing BIGTIME as a utility token. Under MiCA’s rules for this type of crypto-asset, white-paper notification does not require prior approval by an EU authority. Access to Big Time and Open Loot services can involve identity checks, anti-money-laundering procedures, and geographic restrictions. (bigtime.gg)
In the United States, the Internal Revenue Service generally treats digital assets as property for federal tax purposes. Receiving, selling, or exchanging tokens or NFTs can therefore have tax consequences under the applicable rules. That treatment concerns transactions with digital assets; it does not change BIGTIME’s role in the game as a utility token. (irs.gov)
BIGTIME has no established project-specific Shariah certification in the project materials reviewed here, so its halal status remains unconfirmed. Islamic finance assessments consider the asset and the way it is used, including concerns about interest, excessive uncertainty, and gambling. The Securities Commission Malaysia’s Shariah Advisory Council has recognized that digital assets can be permissible under specified conditions, but that general position does not decide the status of every individual game token. (sc.com.my)
Future Outlook
Big Time’s published plans focus on adding gameplay features and expanding ways to use BIGTIME while adjusting the balance between token rewards and spending. Its seasonal model provides a path for new cosmetics, materials, events, and game content. Further development of crafting matters because crafting connects dungeon activity, token use, workshops, and collectible ownership in one cycle. (bigtime.gg)
The project’s long-term place in blockchain gaming will be shaped by the quality of that cycle. Enjoyable adventures give players a reason to return; useful workshops and appealing collectibles give them reasons to participate in the economy. BIGTIME’s role is clearest where those two parts of the game meet. (wiki.bigtime.gg)
Summary
Big Time pairs a free-to-play action RPG with a player-owned crafting economy. BIGTIME is its Ethereum-based utility token, used mainly to make and upgrade collectibles and access selected game content. The project stands out for tying token rewards and spending to gameplay, while its future development rests on keeping both the adventures and the economy engaging. (bigtime.gg)
Description
#787
BigTime is a multiplayer action RPG that combines decentralized finance elements with traditional gaming, allowing players to earn cryptocurrency and NFTs through gameplay. It utilizes its own ecosystem and marketplace where players can trade, stake, and leverage game assets and tokens.
| Sector: | Gaming |
| Blockchain: | Ethereum |
Market Data
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OKX (CEX) | 138K | 34K/120K |
Binance (CEX) | 82K | 203K/206K |
![]() MEXC (CEX) | 56K | 109K/67K |
HTX (CEX) | 16K | 0/0 |
Gate.io (CEX) | 10K | 57K/63K |
Bitget (CEX) | 9.8K | 20K/19K |
![]() Coinbase (CEX) | 6.8K | 6.9K/36K |
Kraken (CEX) | 1.7K | 2.3K/1.8K |
KuCoin (CEX) | 1.2K | 5.1K/10K |
Kraken (CEX) | 945 | 263/621 |
OKX (CEX) | 308 | 4.2K/4.1K |
Uniswap V3 (Ethereum) | 260 | 655/653 |
OKX (CEX) | 249 | 238/235 |

