GAME (GAME)
Unlock Schedule
GAME (GAME) Token Unlock & Vesting Schedule
The chart shows gross modeled releases of every allocation: vesting unlocks, new issuance and reserve distributions, each allocation counted once. These have different meanings; a scheduled release is not evidence that tokens entered circulation or were sold. Review the coverage, sources and assumptions below.
Each color segment in the chart corresponds to a specific allocation group described in the Allocations section below. Underlying assumptions and data models used to reconstruct this schedule are explained in detail under Assumptions, while broader utility insights and token use cases are covered in Tokenomics & Utility.
Tokenomics & Utility
GAME’s place in the Virtuals economy
GAME is an ERC-20 token on Base, with a reported maximum supply of one billion tokens. Its Base contract address is 0x1c4cca7c5db003824208adda61bd749e55f463a3. The address identifies the token when it is added to a wallet or selected for an onchain swap. (coingecko.com)
Its economic role is best understood alongside VIRTUAL, the main token of Virtuals Protocol. Virtuals describes VIRTUAL as the base token used for liquidity pairs and transactions across its agent ecosystem. GAME is the token associated with the G.A.M.E. project and can be held or exchanged within that ecosystem. Holding GAME does not, by itself, define an agent’s behavior: developers configure agents through the framework’s software tools. (whitepaper.virtuals.io)
The framework’s developer console describes API access through free-tier limits and a credit-based plan. This makes the distinction between the software service and the tradable token useful for readers: building and running an agent involves developer tools and access arrangements, while GAME is an onchain asset associated with the project. (console.game.virtuals.io)
Assumptions
GAME by Virtuals was created as an approximately one-billion-token genesis mint, shown in the reported October 2024 launch month. Some of those existing tokens supplied initial liquidity, but the GAME-specific amount and transaction date remain unresolved. The chart therefore shows the initial issuance, not a separately quantified liquidity release; its placement within October is estimated. An older BaseScan supply snapshot is slightly below one billion, consistent with burns, but the exact supply and cumulative burns on October 1, 2026 could not be verified.
- Initial liquidity distribution: The sources give the amount but no release dates.
- 1. https://whitepaper.virtuals.io/about-virtuals-1/the-protocol/virtual-agents-as-programmable-decentralized-entities
- 2. https://basescan.org/token/0x1c4cca7c5db003824208adda61bd749e55f463a3?a=0x48c8ca73232a6a71e6b3f429e11dcaac4ae82f94
- 3. https://virtuals.substack.com/p/monthly-update-october-2024
- 4. https://www.bybitglobal.com/en/learn/ai/what-is-game-by-virtuals
Allocations
Description
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GAME is a framework that enables AI agents to operate autonomously by processing inputs, generating responses, and learning from past interactions. It leverages long-term memory, incorporating experiences, reflections, and dynamic personality traits to enhance decision-making.
| Sector: | AI Agents |
| Blockchain: | Base |