My Neighbor Alice (ALICE)
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Overview
My Neighbor Alice is a multiplayer building game set in the Lummelunda Archipelago, a world of islands where players can gather resources, grow crops, craft objects, and spend time with other players. Its cryptocurrency, ALICE, connects parts of that game world to a blockchain-based economy. Players can use the token for certain purchases and crafting activities, while digital land and selected items can be owned and traded as non-fungible tokens, or NFTs. (docs.myneighboralice.com)
The game is designed around familiar activities rather than requiring every player to start with cryptocurrency. A guest can enter without connecting a wallet or owning land. Players who want to keep blockchain assets or use ALICE can take those steps later. That separation makes it useful to think of My Neighbor Alice in two parts: a social game people can explore, and an asset system that supports ownership and exchange. (blog.chromia.com)
Price, Market Position, and Liquidity
As of 10/8/2026 16:00 UTC, My Neighbor Alice (ALICE) trades at $0.165 with a +6.75% move over the last 24 hours.
The market capitalization stands at $17M, placing it at rank #948 by market value.
Daily trading volume is $1.1M. My Neighbor Alice (ALICE) has moved -10.25% over the past seven days and +29.78% across the last 30 days.
History & Team
From early plans to a live game
My Neighbor Alice was developed by Antler Interactive, a game studio based in Stockholm, Sweden. Anna Norrevik, who led the studio during the project’s early development, introduced the game publicly in 2021 as a multiplayer builder where people could own islands, collect items, and meet friends. Chromia was involved early as the blockchain intended to support the game’s data and activity. (myneighboralice.com)
The project moved through development and test releases before Chapter One: A New Adventure launched on Chromia mainnet on June 17, 2025. That release brought the game into a browser, added guest access, and introduced ALICE on Chromia’s Token Chain. The game’s terms identify Alice Labs Limited as its operator. These roles show how game development, day-to-day operation, and blockchain infrastructure fit together. (blog.chromia.com)
Technology & How It Works
A world recorded on Chromia
My Neighbor Alice uses Chromia’s relational blockchain to record much of its game state. A relational system organizes connected information—such as a player, a land plot, and the objects placed on it—in a way that can be searched and updated efficiently. In this game, player progress, game rules, and world data run on-chain. Graphics and some fast-moving functions, including chat and avatar movement, are handled separately. The browser displays the world; Chromia maintains the records behind much of what happens in it. (blog.chromia.com)
Chromia’s hosting model also changes how players encounter network fees. The game covers its Chromia network costs, so routine play does not require a player to buy a token just to pay gas for each action. Browser-based graphics and guest mode build on that approach: a new visitor can begin exploring before setting up a blockchain wallet. A wallet becomes relevant when the player wants to save progress or hold assets on-chain. (blog.chromia.com)
Tokens, NFTs, and bridges
An NFT is a unique digital record that can represent a particular asset. In My Neighbor Alice, land and game items can be represented this way. Some earlier assets were issued on BNB Chain, while Chromia records assets used within the game. Chromia has described its CRC2 NFT standard as a way to hold detailed on-chain information and connect game assets with those from other networks. (blog.chromia.com)
ALICE also exists across more than one network. The project lists Ethereum and BNB Chain versions, and Chromia supports an in-game version through its Token Chain. Moving tokens into the game involves a bridge: a process that transfers their usable representation between networks. The project’s deposit instructions describe a route from BNB Chain to Chromia Token Chain, then into the game. Knowing which network holds a token matters because an ALICE balance on an exchange or another chain is not automatically an in-game balance. (docs.myneighboralice.com)
Tokenomics & Utility
A fixed supply with distinct roles
ALICE has a fixed total supply of 100 million tokens. The project’s published allocation assigns 21 million to token sales, 20 million to reserves, 16 million to the ecosystem, 15 million each to the team and advisers and to community and marketing, 8 million to platform rewards, and 5 million to user incentives. These are allocation categories, rather than a description of how many tokens any person holds. They show that the original plan set aside tokens for development as well as for participation in the game. (docs.myneighboralice.com)
ALICE has uses within the game economy. It can be used in supported land and item transactions, and some crafting recipes require it. When a player crafts certain NFTs, part of the ALICE used remains locked inside the item. Burning that item releases the locked tokens, subject to a burning fee. This gives the token a role in how those objects are made and taken apart, not only in how they are bought and sold. (docs.myneighboralice.com)
The game also uses BJORN, a separate in-game token. Players can obtain BJORN through activities such as daily quests and use it for crafting, tools, and trading. This division means ordinary play does not depend on holding ALICE. The two tokens serve different purposes: BJORN supports many repeating game activities, while ALICE connects selected purchases, special crafting, and the wider crypto ecosystem. (docs.myneighboralice.com)
Ecosystem & Use Cases
What players do in the archipelago
Land gives players a place to gather materials, farm, fish, refine resources, craft objects, change the landscape, and display what they make. A player may own a plot, gain temporary access through a free trial, or use land shared by its owner. These options shape the social side of the game: neighbors can visit, work on a shared space, and trade what they produce. (docs.myneighboralice.com)
Trading happens in more than one setting. Players can use storefronts within the game for eligible Chromia-created items. A separate marketplace supports items that originated on BNB Chain. In practice, an object’s network helps determine where it can be exchanged. NFTs give some land and objects transferable ownership records, while the game gives those records a purpose through building, collecting, and display. (docs.myneighboralice.com)
ALICE has also been used in player reward programs. For example, the project’s Adventure Airdrop linked ALICE rewards to points earned through game and community tasks. Beyond the game, Chromia reported that its native exchange, ColorPool, expanded support to ALICE. A June 2025 collaboration brought Pudgy Penguin NFT companions into My Neighbor Alice, showing another way outside collections can appear in its world. (docs.myneighboralice.com)
Advantages & Challenges
A game-first design
My Neighbor Alice’s main strength is the link between its gameplay and its digital assets. Land can be used for more than display: it supports activities, crafting, and interaction with neighbors. Guest access and game-covered Chromia fees remove two steps that often interrupt a player’s first visit to a blockchain game. Its browser version also lets players enter without installing a separate game client. (docs.myneighboralice.com)
Its challenges follow from the same design. The economy has to remain useful to people who want to play, including those who never acquire ALICE. Items that begin on different networks require bridges or separate trading systems. The published game instructions, for example, distinguish between trading Chromia-created items inside the game and trading BNB Chain items through its marketplace. Keeping those paths clear is an ongoing part of making blockchain ownership feel natural during play. (docs.myneighboralice.com)
Chromia reported more than 100,000 My Neighbor Alice accounts in its January 2026 update. Account totals indicate how many accounts have been created; the longer-term measure of the game’s development is how players continue to use its building, social, and trading features. (blog.chromia.com)
Where to Buy & Wallets
ALICE is available on Binance, Coinbase, KuCoin, and Coinstore, exchanges listed in the game’s purchase guide. The guide also describes buying ALICE through a player’s account on the My Neighbor Alice website. Access and supported networks depend on the platform and the player’s location. (docs.myneighboralice.com)
MetaMask, SafePal, Coinbase Wallet, and wallets connected through WalletConnect are listed in the project’s instructions for moving BNB Chain ALICE into Chromia. That route uses Chromia Vault to deposit tokens to Token Chain and then transfer them into the game. Transfers involving BNB Chain require BNB for network fees, even though routine actions within the Chromia-based game are covered by its hosting model. The project publishes its ALICE contract addresses for both Ethereum and BNB Chain. (docs.myneighboralice.com)
Regulatory & Compliance
ALICE’s game uses sit within broader rules for digital assets. In the United States, the Internal Revenue Service treats digital assets as property for federal tax purposes. Receiving tokens as rewards, exchanging them, or using them in transactions can have reporting and tax consequences. In the European Union, the Markets in Crypto-Assets regulation, known as MiCA, sets rules for crypto-asset offers, trading admission, and service providers; its main provisions have applied since December 30, 2024. How a particular activity fits those rules depends on the activity and jurisdiction. (irs.gov)
Shariah assessment asks a different set of questions about the token’s purpose and use. Malaysia’s Securities Commission Shariah Advisory Council recognizes digital tokens as assets and says their proceeds, rights, and benefits must meet Shariah requirements for a token to qualify under its framework. That framework permits trading in qualifying digital assets on registered Malaysian exchanges. For ALICE, an assessment would therefore consider its game-related uses alongside any staking or other financial arrangements in which it is used; a general view about cryptocurrencies alone does not settle those details. (sc.com.my)
Future Outlook
My Neighbor Alice has moved from an early blockchain-game plan to a playable world with browser access, on-chain game records, and an economy using both ALICE and BJORN. Its next steps are closely tied to the everyday experience of playing: making more objects useful, supporting trade across its connected networks, and giving neighbors reasons to return and build together. Chromia’s Token Chain and the game’s NFT systems provide a base for that work. (blog.chromia.com)
Summary
My Neighbor Alice combines a social building game with blockchain records for land, items, progress, and selected transactions. ALICE is its fixed-supply crypto token for parts of that economy, while BJORN supports many routine activities. The project’s defining idea is that digital ownership should have a visible use inside a world people can explore, shape, and share. (docs.myneighboralice.com)
Description
#948
My Neighbor Alice is a decentralized multiplayer builder game where players can buy and own virtual islands, collect and build exciting items, and meet new friends. The game leverages blockchain technology to allow players to own in-game assets as NFTs, which can be traded in a player-driven economy.
| Sector: | Gaming |
| Blockchain: | Ethereum |
Market Data
Tile coloring: Green indicates positive changes, red indicates negative changes, and neutral indicates no significant trend or unavailable data.
Binance (CEX) | 1.6M | 18K/20K |
Binance (CEX) | 497K | 25K/15K |
![]() Coinbase (CEX) | 241K | 31K/26K |
![]() MEXC (CEX) | 130K | 16K/35K |
HTX (CEX) | 119K | 1.1K/1.1K |
Bitget (CEX) | 96K | 10K/9.9K |
KuCoin (CEX) | 70K | 1.1K/7.3K |
Gate.io (CEX) | 29K | 9.8K/11K |
Kraken (CEX) | 18K | 10K/13K |
![]() Pancakeswap V2 (BNB) | 12K | 1.3K/1.3K |
Kraken (CEX) | 3.5K | 3K/2.7K |
Uniswap V2 (Ethereum) | 179 | 46/46 |


