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Overview
Shrapnel is a first-person shooter developed by Neon Machine. Its cryptocurrency, SHRAP, is designed for the game’s digital economy: a system in which players and creators can hold, publish, and exchange game-related items. Shrapnel combines a competitive shooter with blockchain records for certain digital assets, such as collectible skins. The game entered Steam Early Access on March 12, 2026. (store.steampowered.com)
The game and the token
In Shrapnel’s current Stockpile mode, two teams of four compete to collect and deposit Sigma, a valuable material in the game’s science-fiction setting. Players choose Operators with different abilities and work together to control objectives. SHRAP has a different role from Sigma: Sigma drives the action inside a match, while SHRAP is the cryptocurrency associated with the wider game economy. Keeping those two roles separate makes the project easier to understand. (store.steampowered.com)
Price, Market Position, and Liquidity
As of 11/10/2026 20:00 UTC, Shrapnel (SHRAP) trades at $0.00020 with a -3.93% move over the last 24 hours.
The market capitalization stands at $617K, placing it at rank #3531 by market value.
Daily trading volume is $39.50. Shrapnel (SHRAP) has moved +10.67% over the past seven days.
History & Team
From early access to Stockpile
Neon Machine is based in Seattle and brings together developers with experience in major video games. Mark Long led the studio during Shrapnel’s earlier development. In 2023, the company raised a $20 million Series A round led by Polychain Capital, with Griffin Gaming Partners, Brevan Howard Digital, Franklin Templeton, IOSG Ventures, and Tess Ventures among the participants. Earlier backing helped the team develop playable versions of the game. (shrapnel.com)
Shrapnel’s design changed through testing. Earlier versions focused on entering a combat zone, gathering resources, and escaping. Under CEO Ken Rossman, Neon Machine reshaped the experience around faster team matches and clearer objectives. That work led to Stockpile and the March 2026 Steam Early Access release. The change matters for SHRAP because the token’s usefulness depends, in part, on the game and the digital-item systems players actually use. (medium.com)
Technology & How It Works
Gameplay and blockchain records
A match in Shrapnel runs as a conventional online game: players move, aim, use abilities, and respond to events in real time. Blockchain serves a different purpose. It can record ownership and transfers of selected digital items outside the moment-to-moment action. An NFT, or non-fungible token, is a unique blockchain record that can be linked to a particular item. Shrapnel has used this model for game collectibles and has described a broader system for creator-made content. (store.steampowered.com)
The project originally built its token and asset plans around Avalanche. In 2025, Neon Machine and Gala announced a move of Shrapnel’s game economy toward GalaChain. Gala reported that migration of in-game digital assets was underway alongside the Steam Early Access launch. This gives the project two important pieces of history: SHRAP has existing versions on other networks, while the planned home for the game’s wider economy has shifted toward GalaChain. (news.gala.com)
A blockchain record establishes which wallet holds an NFT. The rights attached to the artwork or game content are set out separately in Shrapnel’s terms. Those terms describe a license for the NFT holder to use and display associated content in permitted ways. This distinction helps explain how an item can be transferable between wallets while its use in the game remains tied to the game’s rules and services. (shrapnel.com)
Tokenomics & Utility
Supply and distribution
Shrapnel’s published token plan set SHRAP’s total supply at 3 billion tokens. It allocated 33% to community rewards, 27% to the team and advisers, 20% to seed token holders, and 7% to strategic token holders. The remaining portions were 8.5% for an ecosystem fund, 3% for market making and liquidity, and 1.5% for public distribution. The plan also described staged releases for several groups rather than making every token available at once. (files.radon.gg)
Roles in the economy
SHRAP was designed as a means of exchange for Shrapnel-related items and services. Project materials describe its use for publishing player-created content on-chain, trading through the marketplace, and promoting community-made maps or cosmetic items. They also outline rewards linked to creating popular content, finding content that other players enjoy, and certain game activities. These features connect the token to several kinds of participation rather than to a single purchase. (shrap.radon.gg)
The original design also described token-based participation in content decisions and payments within its Avalanche-based network. As the game’s technology and gameplay have evolved, it is useful to distinguish that design from the Early Access features already presented to players. SHRAP’s published supply and allocation explain its economic starting point; the game’s ongoing releases show how its uses take shape over time. (shrap.radon.gg)
Ecosystem & Use Cases
Playing, collecting, and creating
Shrapnel brings together several groups. Players compete in matches and develop their Operators. Collectors can hold eligible digital items. Creators are central to the wider vision: Shrapnel has described tools for making skins, insignias, map objects, and playable maps, with blockchain publication allowing those creations to be identified and exchanged. Curators may help other players discover notable work. (store.steampowered.com)
This approach makes the marketplace more than a shop for studio-made items. In the project’s design, it can also be a place where a creator publishes an item and another player chooses to buy it. The link between creation, ownership records, and exchange is Shrapnel’s main blockchain use case. The game itself remains the reason those items matter: a skin is more meaningful when players want to equip it, and a map gains an audience when people want to play on it. (shrap.radon.gg)
Early Access has also brought changes to ordinary gameplay. Neon Machine added more Operators, team matchmaking, and a free Battle Pass during its first weeks on Steam. The Battle Pass includes rewards such as weapon skins and insignias. These updates show the studio developing the shooter and its item systems together, even though game progression and blockchain-based ownership serve different purposes. (steamcommunity.com)
Advantages & Challenges
What the design offers
Shrapnel gives SHRAP a clear setting: a playable multiplayer game with a planned creator economy. Its digital-item model can give players a record of ownership and give creators a way to publish identifiable work. The token design links players, creators, and curators through purchases and content discovery. Neon Machine’s move to a team-based mode also gives the game a straightforward goal that new players can learn quickly: gather Sigma, coordinate with teammates, and deposit it. (shrap.radon.gg)
What remains difficult
Building a lasting shooter and building a useful digital economy are separate tasks. Matches need responsive combat, balanced Operators, and reliable team play. Creator tools need to be simple enough to use and strong enough to produce content that other players enjoy. Neon Machine’s Early Access updates have addressed matchmaking, combat feel, progression, and technical issues raised by players. The shift from the earlier extraction-focused design to Stockpile, alongside the move toward GalaChain, has also required the studio to adapt its original plans. (steamcommunity.com)
Where to Buy & Wallets
Accessing SHRAP
SHRAP can be acquired through a SHRAP/WETH pool on Uniswap V3 on Ethereum. A compatible Ethereum wallet, such as MetaMask, can hold the Ethereum version of the token. SHRAP has also existed on Avalanche, so the network chosen for a wallet transfer matters: an Ethereum token and an Avalanche token use different network routes. On-chain records show SHRAP exchanges through the Uniswap V3 pool. (etherscan.io)
Shrapnel’s own terms describe a game-linked Shrapnel Wallet as well as connections to compatible third-party wallets. These tools serve different needs. A self-custodied wallet gives its holder direct control of blockchain assets, while a game-linked wallet connects asset activity with a Shrapnel account. The project’s move toward GalaChain adds another network to consider when using game items and token services. (shrapnel.com)
Regulatory & Compliance
Digital assets and game rights
Shrapnel is developed by a U.S.-based studio, and its services operate under published terms covering accounts, wallets, marketplace activity, and NFTs. In the United States, the legal treatment of a crypto-asset transaction depends on its features and the circumstances of its offer or sale. In the European Union, the Markets in Crypto-Assets framework sets rules for covered crypto-asset offerings and service providers. These frameworks concern how digital assets and related services are offered; they do not change the basic gameplay role of Sigma or the stated utility of SHRAP. (shrapnel.com)
Neon Machine and Gala have also described work linking Shrapnel’s digital assets with China’s Trusted Copyright Chain. Their announced plan connects cross-border digital ownership with local registration and regulatory processes. Its practical reach depends on how that integration is developed and made available. (news.gala.com)
SHRAP’s halal or Shariah-compliant status has not been publicly established through a project-specific certification. Islamic finance assessments commonly consider interest, excessive uncertainty, and gambling. For this token, such an assessment would need to examine its actual uses in the game, its marketplace arrangements, and the terms of any related financial activity. The existence of a game utility alone does not settle that religious assessment. (ifsb.org)
Future Outlook
The next stage of the ecosystem
Shrapnel’s development now joins three lines of work: improving the team shooter, expanding what players can collect or create, and moving digital-asset systems toward GalaChain. Neon Machine has described more progression features, game modes, cosmetics, and refinements for the full game. The larger creator economy will be most visible when publishing tools, discovery features, and marketplace activity work alongside an active player community. (store.steampowered.com)
The project’s direction also shows why a game token cannot be understood from its supply alone. SHRAP’s design sets out possible economic roles, but the experience of using those roles comes from the game and its services. As Shrapnel develops, the relationship between enjoyable matches and useful digital ownership will define the token’s place in the ecosystem. (files.radon.gg)
Summary
Shrapnel pairs a team-based first-person shooter with a planned economy for ownable and creator-made digital items. SHRAP is the token designed to support publishing, exchange, and participation in that economy. With the game in Steam Early Access and its asset systems moving toward GalaChain, Shrapnel offers a clear example of how a cryptocurrency can be tied to a developing video game rather than used only as a means of payment. (store.steampowered.com)
Description
#3531
Shrapnel is a blockchain-enabled, high-quality first-person extraction shooter game. Developed by industry veterans, it features competitive play, customizable elements, and player ownership within a dynamic, skill-based environment.
| Sector: | Gaming |
| Blockchain: | Avalanche |
Market Data
Tile coloring: Green indicates positive changes, red indicates negative changes, and neutral indicates no significant trend or unavailable data.
Uniswap V3 (Ethereum) | 68 | 24/24 |